THE LEYSTONE

the chain

Everything here runs on Robinhood Chain — an Ethereum Layer 2 on Arbitrum's Nitro stack, settling to Ethereum, paying gas in ETH. There is no server anywhere in this project. The contracts are the game.

RealmRobinhood Chain · chain 4663
Ledgerhttps://robinhoodchain.blockscout.com
Sequencingfirst to arrive is first served — paying more does not buy priority
Finalitysub-second soft confirmation · posted to Ethereum in minutes · irreversible ~13 min later
Contract size96 KB, four times Ethereum — which is the only reason the art fits on-chain
NO ORACLE · NO VRF · NO KEEPER
This chain has no verifiable randomness, so nothing here pretends to roll dice it cannot roll. Raid outcomes draw from an entropy pool that every single interaction stirs. Duels have no randomness at all — the uncertainty is your opponent. And no bot has to stay alive for the economy to keep working.

THE FORGE

how the art is made

Every Rogue is a 32×32 pixel bust drawn by the contract at the moment you look at it. No IPFS pin, no metadata server, no reveal ceremony — tokenURI hands back a JSON blob whose image is an SVG the chain just rendered.

SEVENTEEN TRAITS
Realm, race, class, element, armor, helm, cape, pauldron, hair, eyes, mouth, visor, mark, three colour sets and tier — about 2.8 × 10¹⁹ combinations.
CLASS FOLLOWS THE ARMOR
Class is derived from what you wear, never rolled apart from it. A Mage Robe always means a Mage. Your gear and your title can never contradict each other.
THE TIER IS THE METAL
Bronze 60% · Silver 27% · Gold 10% · Diamond 3%. Tier is not a label printed on the card — it drives the actual metal in the artwork. A Gold Rogue's plate is gold. A Diamond Rogue's is diamond, and the trait reads Diamond Warlord Cuirass.

Higher tiers also roll their gear with advantage: Gold rolls twice and keeps the rarer result, Diamond rolls three times. A high tier looks rare instead of merely claiming to be.
DEPTH, DRAWN NOT PAINTED
A single pass over the finished image lights every surface from the upper left and drops it into shadow at the lower right, then casts a two-step shadow onto the field behind. On a near-black realm that shadow inverts into a glow, so the silhouette always separates from its background. Nothing floats: every pixel a Rogue has belongs to the figure.

THE SUMMONING

mint
Rogues in existence
Price
Per transaction
Revealinstant — the seed is written as you mint, the art is drawn as you read
RoyaltyERC-2981, set by the keeper of the collection
BOUND WHILE IT WORKS
A Rogue in the field or mid-duel cannot be moved. The transfer hook asks the raid engine first, so nobody can sell a Rogue out from under an expedition it is still on.

THE HUNT

raiding

Send as many Rogues as you like into a zone. They are gone for hours, then come back carrying $ROGUE. Underneath the armour it is staking — but where and when you go changes what you get.

WHAT A HAUL IS WORTH
power × base rate × time
  × zone multiplier    ×1.00 … ×—
  × ley factor         how crowded the zone was when you left
  × pact bonus         +—% if soul-bound
  × Might              +1% per skill point
  × resonance          +—% per ally who left in the same block
  × outcome            ×0.40 … ×2.00, rolled when you return
  × decay              −1%/h once the grace window lapses
BUILD A HAUL

reading the numbers from the chain…

ELEMENTAL AFFINITY
Match your element to the zone's and your power rises +% before anything else is counted.
EVERY RETURN PAYS
Flawless Victory ×2.0 · Triumph ×1.5 · Skirmish ×1.0 · Ambushed ×0.65 · Narrow Escape ×0.4. Power and Guile tilt the odds. Because even the worst roll pays, waiting for a better one only wastes time — and an unclaimed haul decays.

THE LEY LINES

why crowded zones pay less

Every zone carries a living saturation — the total power committed there right now. The fuller it gets, the thinner the yield for everyone standing in it.

THE READING IS TAKEN AS YOU LEAVE
Your ley factor is locked in the moment you set out. Find an empty zone and you keep that full reading for the whole expedition, even as the crowd piles in behind you. Scouting is worth something, and it is worth it first.

No admin rebalances this map. It corrects itself because players read it and move.
DRAG THE CROWD

reading the numbers from the chain…

Whispering Fen×—
Emberpeak Caldera×—
Glacier Maw×—
Sunken Bastion×—
Stormspire×—
Umbral Catacombs×—
Arcane Rift×—
Radiant Apex×—
Sunken Meridianuncharted
Ashfall Reachuncharted
Hollow Spireuncharted
Verdant Abyssuncharted
Gilded Hollowuncharted
Riftmouthuncharted
The Long Darkuncharted
Worldspineuncharted

THE UNCHARTED

opening new zones

Eight zones exist from the first day. Eight more are dark. No release schedule opens them — a player does, by paying for it.

WHOEVER CHARTS IT, KEEPS A TITHE
Burn $ROGUE to chart a frontier zone and it opens for everyone, permanently. Half the fee is destroyed, half falls into the jackpot. Your address is written into that zone forever, and the contract pays you % of every haul anyone ever takes there.

The frontier carries the richest multipliers — ×2.20 up to ×3.50 — so the tithe is trivial next to what the zone pays. But somebody had to go first and fund it. The cost climbs with each zone opened, so the frontier gets harder to reach as it recedes.
Charted so far
Next zone costs
Finder keeps

THE DUEL

player versus player

Almost nobody builds player-versus-player on-chain, because it looks like it needs a random number and this chain has none to give. It never needed one.

STRIKE
beats Feint
GUARD
beats Strike
FEINT
beats Guard
PICK BOTH HANDS

No dice anywhere. Both stances are committed as hashes, then revealed together.

YOU
THEM

Choose a stance for each side.

COMMIT, THEN REVEAL
Both fighters stake $ROGUE and submit a hash of their chosen stance. Nobody can read it. Then both reveal. Same stance? Raw power and Guile break the tie. Refuse to reveal and you forfeit the pot to the one who did.

There is nothing to front-run — a commitment is just a hash. There is no oracle to trust and no MEV to extract. The only unpredictable thing in the whole system is what your opponent was thinking.
THE COST OF LOSING
The winner takes the pot less a small rake that feeds the raid jackpot. The loser's portrait takes a scar. Win five and yours wears a champion's sigil, permanently.

THE BOARD

player-written quests

Nobody writes quests for this game. Players do — and they fund them themselves.

ESCROW A CONDITION, THE CHAIN SETTLES IT
Lock up $ROGUE against something verifiable — first Rogue to finish 25 raids, five raids inside Glacier Maw, a Diamond that has also raided ten times, whoever opens the frontier. The contract checks the claim and pays whoever gets there first. Unclaimed bounties return to the poster when they expire.

No admin approves anything. The board is the content, and it never runs out.

THE PATH

skills and true names

Two Rogues can mint with identical traits and still end up different characters — because of how they were played, not how they rolled.

MIGHT
+1% yield per point
GUILE
better outcome roll · wins duel ties
FOCUS
−1% ley-line crowding per point
ONE POINT EVERY FIFTH RAID
Spending is permanent and capped at 25 per discipline. There is no respec. Choose like it matters, because it does.
THE TRUE NAME
Reach Veteran — ten completed raids — and you may carve a name into your Rogue. It renders into the metadata ahead of the number, on every marketplace, forever. One inscription per Rogue. It can never be changed.
AMBER
Rather than claim a haul, seal it in amber: locked seven days, worth 40% more when it opens. Sealing again restarts the clock on the whole amount — so seal deliberately.
THE ECHO PACT
Two Rogues held by different wallets may bind. Both earn +% on every raid and both wear the sigil. Either side may break it, and breaking scars both portraits. Cooperation with a real, visible cost.
RESONANCE
Ley lines drive players apart across the map. Resonance pulls them together in time: Rogues of the same element who depart in the same block all earn more, up to five deep. The count rises once per transaction, not once per Rogue — so a real pulse needs real people.

SCARS & CROWNS

art that remembers

Most collections show you a photograph. This one keeps a logbook. Raids and duels write straight back into the artwork, and tokenURI redraws it every time it is read.

SCAR IT YOURSELF

This is a real Rogue, re-rendered by the contract on every change. Nothing is being swapped out — the marks are six bits, and the picture is rebuilt from them.

living art demo
Freshly minted. Nothing has happened to this one yet.
BATTLE MARKS I–III
cut by ambushes and narrow escapes
TROPHY AURA
a flawless victory gilds the frame
VETERAN MANTLE
ten raids survived
WARLORD CROWN
fifty
PACT SIGIL
worn while soul-bound
CHAMPION SIGIL
five duels won
NOTHING IS RE-UPLOADED
Because nothing was ever uploaded. The marks live in the contract as six bits, and the picture is assembled from them on the spot.

THE SIGILS

contract addresses

All six are verified on the ledger — read every function yourself, the renderer included. $ROGUE is capped at 6,444,000: exactly one thousand per Rogue, and that ceiling can never be raised by anyone.